![]() ![]() You probably don’t want to do that much, though, since the fights are pretty hard even when you’re bringing your entire party to bear. If one player starts combat but the other player isn’t nearby, they can actually keep moving around in real time while the player that’s in combat fights in turn-based mode. You are entirely independent when exploring, which happens in real time. Inventory is accessed by whoever controls the character only but you can move items to a character’s portrait to transfer them to that character. You can actually recruit two NPCs as well for a total party of four - and assign control of any of the characters to either player on the fly. ![]() But it’s turned-based combat, right? How do things like inventory, exploration, and dialogue trees work with two players? Is that idea that players are moving their characters in and out of “instances” of the game, like an action RPG? For instance, do I play my game, and then use one of the characters to play in my friend’s game, and then jump back into my game with whatever loot and levels I earned in my friend’s game? ![]() Does anyone know how it works? I know it plays with a party of two characters, so obviously, each player uses one of the characters. So Steam says you can play through Divinity: Original Sin as a co-op multiplayer game.
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